My Projects

Deferred Rendering & PBR

My Bachelor's Thesis about the theory and implementation of deferred and physically based rendering.

  • TUM
  • TallShip Engine
  • C++
  • HLSL

Tron Racing

A small game about neon colours, racing and breaking the matrix.

Created in collaboration with Nikola Tomic and Sam Katala.

  • TUM
  • Unity Engine
  • C#
  • HLSL

Tiny Total War

A strategy game with large armies clashing in battle.

Created in collaboration with Nikola Tomic and Jan Gerrit Eberle.

  • TUM
  • Unreal Engine
  • C++